Wiimote-based Interaction

June 2010

During my stay in Copenhagen, Denmark I was part of a group where we created, implemented and compared three new approaches to Wiimote-based 3D interaction techniques for basic spatial object manipulation in a data-independent domain based on user testing. For this purpose we built a three-dimensional environment.
In contrast to previous work on Wiimote-based interaction which was mostly about gesture recognition and machine-learning, we pursued a different approach by providing an application with out-of-the box functionality and evaluated the different techniques using interviews, questionnaires, monitoring, video captures and log files. Even though Wiimote accelerometers are not satisfyingly precise and sensitive enough, we are convinced that our findings can be considered as inspiration for future 3D interaction, where Wiimotes could easily be replaced by similar devices.

You can download our paper and a visualization demo executable.

A project by Markus Petschnigg, Anders Spaelling, Paul Sommersguter and Moritz Resl.

© 2013 Moritz Resl